

Using this forbidden magic, he got what he wanted. In his desperation, he turned to the enemies of the Order-shadowy, unscrupulous mages-who eagerly provided him with tomes full of dark spells and incantations. To become the hero he believed he should be, he needed more power. Being anything but the best to him was failure. He fell into a deep despair, unable to face becoming just an average mage. There were many more talented mages in his class. He was not the most powerful mage in the Order-far from it.

His village sent him off knowing he'd return a success.īut his dream quickly began to falter. As he grew older, he wished to join the Order and become the world's most powerful mage. Once upon a time, there was a young mage much loved by his village, whose power had no equal there.

All of you would be wise to heed its warnings, especially on the eve of mage trials and exams. Sometimes you just wanna fry an orc, not freeze them, ya know? Long and short is, I would prefer to be incentivized to try other things, not just have them given in a big list of options.Students of Fire Mastery and Enkindling 101,Īttached is your final reading, the fable "The Soul Thief." Many of you have heard it before, but I urge you to read it again. But I do NOT miss the fact that you couldn't control the traps you got. (Opinion: it was more entertaining for me to run through the level on different "kits" because it meant again more combo-based play that actually made the levels feel different even if they were the same, than to just faceroll with the only difference being one character ability. Clearly doing better on the level earns you more skulls, and they can buy whatever traps/upgrades you want to unlock - not specific ones you are beholden to. In contrast for OMD3, you basically just run at the level however much you want, and earn skulls. In Unchained, you were constantly striving for 5-stars, and if you didn't get it, you played on another character for a chance at the 5-star because both of those runs would earn you random trap drops.

(Opinion: Unchained allowed for more entertainment factor for me, because you were more encouraged to do combos specific to that character, and these kits were very different.)Īdditionally, progression is entirely different. By contrast in OMD3 (and the other predecessor standalone games), you have a character that you equip a weapon to, and any character can equip whatever weapon you want to put on them after you complete the campaign. In Unchained, characters had "kits" where they had 3-4 abilities to use.
